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Entrepreneurial Experience Designing IoT Products

This training is a comprehensive program covering a half year course that focuses on the transition from Middle School to the High School. In todays connected world of Internet of Things (IoT), physical computing is a powerful teaching tool in teaching real-world application of coding. This program demonstrates to students the importance of understanding coding and how that knowledge supports the success of a team working together to design and produce a product that can change peoples lives in a positive way.

This training is a comprehensive program covering a half year course that focuses on the transition from Middle School to the High School. Our research shows that students who take introduction to coding in Middle School increases their likelihood to take Computer Science in high school, which results in students that are more likely to take computer science in college.

Introduction to Coding with Drones Course for Middle Schools

An Introduction to learning to code in a one day immersive Hackathon experience

Learn to build a website and collaborate with your team to solve a global challenge, and go home with important 21st century workforce skills! Technologies that are covered include browser-based website generators, light coding in HTML5, web development, using social collaboration tools and device management.

Teams move through a series of hands-on activities designed to develop communication, cooperation, trust, and problem-solving skills in an atmosphere of respect, and fun. Participants are guided in making connections between these activities and “real-life” problem solving.

Students will compete to solve global challenges and learn to build websites that demonstrate their solutions. Teams of four students will compete for 1st, 2nd, and 3rd place winners. This program can is designed to support either age groups of: (10-13) or (14- 18)

The Sphero is a gyroscopic robot with internal motors that can be piloted through a smart device. It is an engaging way to introduce students to coding while integrating principles of engineering. Students will gravitate to the Sphero quickly due to its engaging qualities. This program will engage all of your students, and surprise you on how quickly the students will learn to do work with the Sphero performing many autonomous requests. Students learn to perform math calculations using the Sphero to demonstrate the calculation outcomes, all while learning coding and problem solving competencies at the same time. Students will collaborate in teams and work independently with the Sphero, beginning with basic awareness of the programing tool and then integrating more advance actions, including light, sound and movement. Each module covers a set of objectives specific to learning robotics, but also includes objectives, standards, and lesson plans that cover a wide variety of academic core standards in Math and English.

An Introduction to learning to code with Spheros

An Introduction to learning to code with Scratch

Scratch is a made up language based on Java and Javascript syntax. This language teaches important concepts in coding. Students will gravitate to Scratch quickly due to its simple interface and the ability to create and experience results. This program will engage all of your students, and surprise you on how quickly the students will learn to do work with the Scratch interface, creating interactive games that they can share with their peers. Students will collaborate in teams and work independently with Scratch, beginning with basic strategies on how to utilize the interface, moving through each module and advancing their knowledge of coding syntax.

This program is designed to support educators in bringing a new approach to teaching into their classroom. Unity is a design platform utilized in the industry to develop digital animation projects. These projects can be utilized for video games, and interactive applications. Learning physics and math concepts through Unity can transform students and create an excitement for learning.

Through the Unity platform educators will learn how to engage students to learn in a fun interactive experience, transforming the traditional classroom. Imagine learning how an object in a game must accelerate correctly and be affected by collisions, gravity and other forces. Unity’s built-in physics engines provide components that handle the physical simulation for you. With just a few parameter settings, you can create objects that behave passively in a realistic way. By controlling the physics from scripts, you can give an object the dynamics of a vehicle, a machine, or even a piece of fabric. From physics to math, digital animation projects use algebraic, geometric, and trigonometric relationships to define game object characteristics and properties.

Unity 3D in the Classroom

BUILD YOUR OWN 3D PRINTER WITH JELLYBOX LEARNING HOW 3D PRINTERS WORK

Join us for a two day workshop where you build your own 3D printer, learn how to utilize the software tools and maintain the printer, then take it back to your classroom. This is an immersive experience on learning how 3D Printers work. In this two day workshop you will be introduced to the JellyBox a build it yourself 3D printer. This workshop will immerse you into the world of problem solving and an introduction into 3D Printing.

The JellyBox is designed to be built as a learning program to immerse students into how 3D printers work, what better way to do that than to build one together. The “Build a JellyBox” workshop is for students, teachers and anyone interested in learning about 3D printing and the best part is you take the printer with you at the end of the program.

A 5 day training format that incorporates our coaching competencies, 21st Century Learning Design, and ICT, into a full hands on learning experience. Districts can select the ICT that they would like to incorporate into the training. Our team weaves the ICT component into the overall training to ensure educators build confidence and competence with the ICT, and learn the importance of using ICT to support knowledge construction.

5 Day STEAM Coach Certification

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