Physical Computing – Coding With Drones

Title of Course: STEAM Drones Workshop


The STEAM Drones Workshop is intended for educators who are seeking to implement a layer of physical computing into their schools, classrooms, & more. Educators will learn to create flight plans, the scope in which drones can be used, and more.

Intended Audience:

This course is intended for educators.


Access to a computer and a smart phone. (Two computers if done virtually)

What to expect:

The courses are delivered in-person and virtually from 1 – 8 hour blocks. More time means more detail & practice. Topics include:

  • What are the educators needs?
  • Updating the drone & troubleshooting
  • Connection & flights
  • Block coding & introduction to DroneBlocks
  • Introduction to
  • Simple & Complex flight plans
  • Application using Python

Workshop Outline:

  • Introductions
  • Getting Started: Downloading and Updating Software
  • Connections and Troubleshooting
  • Flying Our First Mission
  • Autonomous flying
  • Introducing coding concepts
  • Equations in the flight plan
  • Applying future concepts
  • Creating a Real-World Mission
  • Final Project – Obstacle course
  • Advanced coding with Python

Meet the instructor:

Nicholas (Nic) Leask

Nic is a STEAM Coach with experience in Technology. He is a Microsoft Innovative Educator (MIE) Certified Instructor and Microsoft: Education Educator (MEE) Certified Instructor.  He attended the Minecraft: Education Edition training at the Microsoft Corporate Office in Redmond, Washington. He graduated from Stony Brook University where he attained a degree in Environmental Studies and a degree in Business Management. Post-graduation Nic worked for an environmental marketing agency and later worked at a technology recruitment firm. The latter is where Nicholas found his opportunity to move into technology. He attended a software engineering bootcamp in NYC where he gained experience working primarily with CSS, HTML, JavaScript & React. While working with Connect-The-Dots, Nic has helped shape Nebula Academy and taught the importance of bringing tech into the classroom and how to utilize technology as a resource tool to engage students in immersive learning experiences. 

Book Nic’s Time

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